Large City: Nùdlā Ji̊ Qi̊v

Nùdlā Ji̊ Qi̊v

Nùdlā Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceSti̊ci̊q Region
RegionQăd Anra Steppe
Founded1029
Community LeaderLord Brêpîga
Area146 km2 (58 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2032 m (6666 ft)
Average Yearly Precipitation207 cm/y (81 in/y)
Population34362
Population Density235 people per km2 (592 people per mi2)
Town AuraEnchantment
Naming
Native nameNùdlā Ji̊ Qi̊v
Pronunciation/nʊd/ /ləˑ/
Direct Translation[illusion] [real; authentic]
Translation[Not Yet Translated]

Nùdlā Ji̊ Qi̊v (/nʊd/ /ləˑ/ [illusion] [real; authentic]) is a subtropical Large City located in the Sti̊ci̊q Region of the Tetburland.

The name Nùdlā Ji̊ Qi̊v is derived from the Goblin language, as Nùdlā Ji̊ Qi̊v was founded by Bhrazso, who was culturaly Tauran.

Climate

Nùdlā Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Nùdlā Ji̊ Qi̊v receives an average of 207 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Nùdlā Ji̊ Qi̊v covers an area of nearly 146 km2 (58 mi2), and an average elevation of 2032 m (6666 ft) above sea level.

Overview

Nùdlā Ji̊ Qi̊v was founded durring the early 11th century, by Bhrazso. The establishment of the new community went well, with no major obsticles durring construction.

Nùdlā Ji̊ Qi̊v was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Nùdlā Ji̊ Qi̊v is no diffrent. The city's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Nùdlā Ji̊ Qi̊v is buildings are arranged arrounded a highly ordered system of restrictive packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Nùdlā Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Astonishigly, the unusual though effective defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Nùdlā Ji̊ Qi̊v is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Nùdlā Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nùdlā Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nùdlā Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nùdlā Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nùdlā Ji̊ Qi̊v's parks.

Nùdlā Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nùdlā Ji̊ Qi̊v.

Nùdlā Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nùdlā Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nùdlā Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nùdlā Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nùdlā Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nùdlā Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nùdlā Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nùdlā Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Nùdlā Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Nùdlā Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nùdlā Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Nùdlā Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nùdlā Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Nùdlā Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nùdlā Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nùdlā Ji̊ Qi̊v's natural decorations nor waterways.

Nùdlā Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nùdlā Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nùdlā Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nùdlā Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, spring is skipped in Nùdlā Ji̊ Qi̊v.

The Phase Flea near Nùdlā Ji̊ Qi̊v are known to be quite timid.

Nùdlā Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Summoning energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 69
  • Farmers: 104
  • Farm Laborer: 180
  • Hunters: 127
  • Milk Maids: 101
  • Ranchers: 46
  • Ranch Hands: 96
  • Shepherds: 90
    • Farmland: 138478 m2
    • Cattle and Similar Creatures: 8590
    • Poultry: 103086
    • Swine: 6872
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3436

Craftsmen

  • Arms and Toolmakers: 71
  • Blacksmiths: 76
  • Bookbinders: 42
  • Buckle-makers: 47
  • Cabinetmakers: 76
  • Candlemakers: 118
  • Carpenters: 116
  • Clothmakers: 92
  • Coach and Harness Makers: 35
  • Coopers: 88
  • Copper, Brass, Tin, Zinc, and Lead Workers: 45
  • Copyists: 32
  • Cutlers: 28
  • Fabricworkers: 78
  • Farrier: 221
  • Furriers: 21
  • Glassworkers: 118
  • Gunsmiths: 69
  • Harness-Makers: 32
  • Hatters: 65
  • Hosiery Workers: 24
  • Jewelers: 39
  • Leatherwrights: 90
  • Locksmiths: 35
  • Matchstick makers: 55
  • Musical Instrument Makers: 50
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 49
  • Plasterers: 45
  • Pursemakers: 55
  • Roofers: 37
  • Ropemakers: 34
  • Rugmakers: 31
  • Saddlers: 64
  • Scabbardmakers: 69
  • Scalemakers: 36
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 31
  • Soap and Tallow Workers: 112
  • Tailors: 208
  • Tanners: 45
  • Upholsterers: 49
  • Watchmakers: 46
  • Weavers: 104
  • Whitesmiths: 28

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 23
  • Beer-Sellers: 46
  • Booksellers: 52
  • Butchers: 85
  • Chandlers: 95
  • Chicken Butchers: 94
  • Entrepreneurs: 36
  • Fine Clothiers: 92
  • Fishmongers: 88
  • Florists: 20
  • Potion Sellers: 62
  • Resellers: 163
  • Spice Merchants: 47
  • Wine-sellers: 63
  • Wheelwright: 54
  • Woodsellers: 32

Service workers

  • Bakers: 180
  • Barbers: 140
  • Coachmen: 49
  • Cooks: 156
  • Doctors: 73
  • Gamekeepers: 54
  • Grooms: 30
  • Hairdressers: 118
  • Healers: 94
  • Housekeepers: 98
  • Housemaids: 171
  • House Stewards: 101
  • Inns: 32
  • Laundry maids: 60
  • Maidservants: 122
  • Nursery Maids: 61
  • Pastrycooks: 114
  • Restaurateur: 163
  • Tavern Keepers: 163

Specialized Laborer

  • Ashworkers: 49
  • Bleachers: 31
  • Chemical Workers: 19
  • Coal Heavers: 71
  • In-Town Couriers: 71
  • Long Haul Couriers: 81
  • Dockyard Workers: 68
  • Gas Workers: 16
  • Hay Merchants: 29
  • Leech Collectors: 89
  • Millers: 74
  • Miners: 71
  • Oilmen and Polishers: 51
  • Postmen: 83
  • Pure Finder: 44
  • Skinners: 107
  • Sugar Refiners: 19
  • Tosher: 52
  • Warehousemen: 122
  • Watercarriers: 73
  • Watermen, Bargemen, etc.: 114

Skilled Laborers

  • Accountants: 44
  • Alchemist: 50
  • Clerk: 64
  • Dentists: 34
  • Educators: 96
  • Engineers: 49
  • Gardeners: 35
  • Mages: 25
  • Plumbers: 36
  • Pharmacist: 42
  • Professors: 14
  • Scientists: 25
  • Wizards: 14

Civil Servants

  • Adventurers: 32
  • Bankers: 45
  • Civil Clerks: 74
  • Civic Iudex: 37
  • Consultants: 21
  • Exorcist: 76
  • Fixers: 39
  • Kami Clerk: 61
  • Landlords: 64
  • Lawyers: 43
  • Legend Keepers: 61
  • Militia Officers: 190
  • Monks, Monastic: 110
  • Monks, Civic: 98
  • Historian, Oral: 70
  • Historian, Textual: 40
  • Policemen, Sheriffs, etc.: 79
  • Priests: 122
  • Rangers: 46
  • Rat Catchers: 52
  • Scholars: 51
  • Spiritualist: 62
  • Slayers: 19
  • Storytellers: 129
  • Military Officers: 118

Cottage Industries

  • Brewers: 92
  • Comfort Services: 132
  • Enchanters: 37
  • Herbalists: 38
  • Jaminators: 110
  • Needleworkers: 118
  • Potters: 60
  • Preserve Makers: 95
  • Quilters: 49
  • Seamsters: 180
  • Spinners: 92
  • Tinker: 37
  • Weaver: 88

Artists

  • Actors: 36
  • Architects: 13
  • Bards: 54
  • Costumers: 21
  • Dancers: 39
  • Drafters: 22
  • Engravers: 27
  • Fine Furniture Carpenters: 16
  • Glaziers: 34
  • Inlayers: 32
  • Musicians: 95
  • Painters, Art: 17
  • Playwrights: 36
  • Sculptors, Art: 30
  • Wood Carvers: 107
  • Writers: 110

Produce Industries

  • Butter Churners: 114
  • Canners: 88
  • Cheesmakers: 149
  • Ice Merchants: 15
  • Millers: 71
  • Picklers: 57
  • Smokers: 43
  • Stockmakers: 37
  • Tobacconists: 50
  • Tallowmakers: 76

12822 of Nùdlā Ji̊ Qi̊v's population work within a Foundational Occupation.

20166 of Nùdlā Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1374 (4%) are noncontributers.

Points of Interest

Nùdlā Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.

POI

History

A vast influx of newcomers over the last 1 years has greatly spiked Nùdlā Ji̊ Qi̊v's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the late 2nd century, Nùdlā Ji̊ Qi̊v was attacked by soldiers from another nation, with orders to raid Nùdlā Ji̊ Qi̊v. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Nùdlā Ji̊ Qi̊v lost 247 people, 378 livestock, and 68 buildings. The conflict ended after roughly 44, when members of Nùdlā Ji̊ Qi̊v's militia enacted an operation to extract assets from a prison under siege by the enemy. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with the defense of the prison against a siege, which ended in defeat for Nùdlā Ji̊ Qi̊v's forces. The war is remembered in legend by Nùdlā Ji̊ Qi̊v's bards, historians, and legend keepers.

History